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Surfacing Look Dev Lead (Star Trek: Prodigy)


Burbank, CA, US, 91502


For over 30 years, the Nickelodeon Animation Studio continues to be one of the largest producers of television animation in the world, reflecting all kids today. Based in Burbank, Calif., with offices in New York, the Studio, designed by our artists and for our artists, is home to the world's greatest creative talents. Our campus of creativity houses top-notch talent, storytellers, artists, production teams, voice actors, cartoon experts and more. At Nickelodeon, we are always looking to recruit dedicated craftspeople to help bring groundbreaking new ideas to life and that starts with you! We are leading the way in animated content for TV series, TV movies, shorts and  theatrical features. Some of our new upcoming original animated series include, Kamp Koral: SpongeBob's Under Years, Rugrats, Middlemost Post, Star Trek: Prodigy, Big Nate and Santiago of the Seas, among others.Our content development teams are creator-driven, our work culture is collaborative, our mentorship of new talent is second to none, and we are committed to hiring inclusively to reflect authenticity in the diverse stories we want to tell.Join us!




The Surfacing Look Dev Lead will be responsible for leading the surfacing team in creating the materials, textures, shader development, and grooming needed to achieve the desired look of the characters, environments, and props for production. The role will rely on strong aesthetic judgment and superior technical skills to create high quality imagery matching the style of the show. The Surfacing Look Dev Lead will work closely with show leadership to maintain production quotas while ensuring the assets delivered are of the highest caliber. The ideal candidate must have a critical eye with their own work and the work of others, be able to follow reference material and concept art, stay organized, solve problems, and work well with a team.


  • Work with other artists to achieve a specified look, based on 2D concepts, and maintain a consistent level of quality across all assets.
  • Provide timely constructive feedback and concise directions on textured assets as needed to vendor studio and in-house production artists.
  • Supervising in-house artists and freelancers on creative feedback as well as maintaining asset schedule.
  • Review files and troubleshoot issues to ensure the pipeline continues running smoothly.
  • Must be capable of creating painterly, stylized, procedural, and photorealistic textures.
  • Texture 3D characters, props, and sets within Substance Painter and Photoshop.
  • Set up Maya shaders and use them to achieve desired looks.
  • Modify UVs for texturing when needed.
  • Develop and document the department’s pipeline in collaboration with the Co-EP and other department leads.
  • Working with the production’s TD, develop and improve procedures and tools to facilitate production.
  • Anticipate, analyze, and find solutions to potential and actual technical problems.
  • Prepare guidelines and instructions to be followed by the surfacing team.
  • Continually check the consistency of the work done by the surfacing artists.


  • Must have a portfolio and demo reel that demonstrates look development skills.
  • Minimum 2 years of experience in the television, gaming, or feature film industries.
  • Excellent artistic, painting, and texturing skills.
  • Knowledge and experience in Maya, Substance Painter, XGen grooming (of both hair and fur), and GPU rendering.
  • Mastery of Maya shading networks and capabilities.
  • Understanding of UV layout and principles.
  • Ability to create high quality texture maps, including all supporting shader attributes (specularity, refraction, bump/displacement, etc.).
  • In-depth understanding of color theory and application.
  • Excellent understanding of light, textures, detail, and composition.
  • Strong understanding of how other CG disciplines operate (modeling, rigging, lighting).
  • Excellent verbal and written communication skills.
  • Ability to multitask, prioritize competing demands, and follow through on tasks.
  • Must be flexible enough to switch between artistic and technical roles given the needs of the show.
  • Ability to work as part of a team as well as be resourceful and self-driven.

Additional Qualifications:

  • Experience with Python and MEL is a plus.
  • Knowledge of multiple XGen grooming methods (guide-based, groomable splines, tube groom) is preferred.
  • Understanding of front and back-end processes using tools like ShotGrid/Shotgun and Deadline.


 Paramount is an equal opportunity employer (EOE) including disability/vet. 


At Paramount, the spirit of inclusion feeds into everything that we do, on-screen and off. From the programming and movies we create to employee benefits/programs and social impact outreach initiatives, we believe that opportunity, access, resources and rewards should be available to and for the benefit of all. Paramount is proud to be an equal opportunity workplace and is an affirmative action employer. We are committed to equal employment opportunity regardless of race, color, ethnicity, ancestry, religion, creed, sex, national origin, sexual orientation, age, citizenship status, marital status, disability, gender identity, gender expression, and Veteran status.


If you are a qualified individual with a disability or a disabled veteran, you may request a reasonable accommodation if you are unable or limited in your ability to use or access. as a result of your disability. You can request reasonable accommodations by calling 212.846.5500 or by sending an email to Only messages left for this purpose will be returned.

Paramount believes in creating environments that allow our primary focus to remain on providing entertainment, education and information to our millions of viewers around the world. As part of this commitment to health and safety, Paramount requires COVID-19 vaccines for current U.S. employees, including all newly hired employees, subject to applicable law. Union employees are subject to the agreement reached between the Company and the applicable Union.

Nearest Major Market: Los Angeles